Thursday, 23 October 2014

Student Game Design Competition

Versione stampabile

On the 22nd of October the game design group "SuperSantos Design" (Adriano Siesser, Andrea Conci, Michele Bianchi, Raul Masu and Zeno Menestrina) was awarded the Jury Prize at the CHI Play 2014 Student Game Design Competition (SGDC) for their game OHR and its augmented gameboard, Radiant² (Radiant Square). OHR is an exploration and puzzle solving game played using Radiant², a tangible interface that allows the player to interact directly with the game world, through passionately crafted graphics, gameplay, audio and hardware.

Graphics, music, gameplay and hardware have been passionately designed for the last seven months by an independent effort of the team and supported by Social Informatics group from the University of Trento.

OHR has been selected from 26 games made by teams from all over the world, after an initial peer-reviewed selection between 38 games. OHR and Radiant² are the result of an independent game development effort lasted seven months.

The "SuperSantos Design" team thanks to all those that have supported and believed in the project from day one. Additional thanks are also given to the MUSE FabLab for helping the team to prepare the materials for the creation Radiant² and Unity Technologies for having created Unity3D, the game engine used to develop the game.

More information about the conference can be found at: http://chiplay.org/call-for-papers/student-game-design-competition/ and a video presentation of the game is available at http://youtu.be/0Gh0tuTHAXk