Collaborative augmented reality

Technical, collaboration and social issues

20 February 2020
Versione stampabile

Venue: Polo F. Ferrari 1, via Sommarive 5 (Povo) – room Ofek
Time: 9.30 - 11.00


  • Joel Lanir - University of Haifa, Israel


Collaborative Augmented Reality (AR) systems enable multiple people to share the same augmented view, with collaborators being either collocated or remote. These systems are currently at a critical point in time as they are soon to become more commonplace. However, AR technology has only recently matured to the point where researchers can focus on the nuances of supporting collaboration, rather than needing to focus on creating the enabling technology. Leading companies such as Apple and Microsoft are racing to bring new and better AR hardware to the market. Among the possible applications, it is widely viewed that collaborative AR is to be one of the killer applications. The possibilities of collaborative AR are tremendous. From the ability to show a proxy of oneself in order to provide the sense of being there, to using AR in remote collaboration around a physical object (e.g., to help fix a technical problem), or simply using AR in a shared game (such as Pokemon Go).

In this talk, I will survey existing collaborative AR topics and describe some of the works that I was involved with that study how to better support collaboration in AR as well as look at various social issues surrounding collaborative AR.

About the Speaker

Joel Lanir is a senior lecturer and coordinates the Human-Computer Interaction and Visualization Lab at the University of Haifa, Israel. His research interests focuses on the design, implementation and evaluation of novel technologies, and well as on the study and understanding of how technologies affect human behavior. In 2017, the laboratory has received an ISF grant to examine children’s collaborative learning in the museum setting.

Contact: niculae.sebe [at] (Nicu Sebe )